Hatch it. Train it. Bet it.
Every land comes with an egg. It hatches and grows through three tiers on its own. Send it training, even as an egg: it grows twice as fast and earns $BERRY from the moment it hatches. The higher its tier, the more it earns.
The training grounds
Training now
The $BERRY drip
Your trainer card
Wild battles
What your training monsters are up to. Every win is $BERRY.
Free
0 ETH
- A land with an egg. It hatches by itself in 30 minutes to 4 hours. Send it training now and it hatches twice as fast, then starts earning.
- Up to 5 free lands per Ethereum block, shared by everyone. Unused ones don't carry over.
- Up to 5 free per wallet, one per transaction. Plain wallets only.
- Bots race for free slots. Turn on MetaMask Smart Transactions or use Flashbots Protect, so a missed slot costs you nothing.
Paid
0.002 ETH each
- Already hatched: starts at Tier 1, so it can train and earn from the first block.
- 30,000 $BERRY starter pack with every land.
- 4x the rare chests: Gold 48%, Diamond 12%, never Wooden. Rarer chests earn more.
Lands minted
Latest mints
The Arena is closed for now
Team battles open later, with an announcement on X. Until then, keep your monsters training: Tier 3s are the ones that will fight.
Your team
Pick 5 Tier 3 monsters that are training. They stay in the Arena between battles and keep earning. Win a battle and you take one of the other trainer's monsters.
How a battle goes
- Press FIND A BATTLE. You're matched with a random team that's ready.
- 3 of your 5 and 3 of theirs are picked at random and fight one on one.
- Each fight is decided by type (chart below). Win more fights and you take one of their 3 monsters.
- Same number of wins: a draw, nobody loses anything. Both teams then rest for an hour.
Recent battles
Bloodlines
The egg decides the body, the field decides the element. 6 eggs on 6 fields make 36 bloodlines, each with its own colours and name.
Growing up
| Step | Idle | Training |
|---|---|---|
| Egg to Tier 1 | 30 min to 4 h | 15 min to 2 h |
| Tier 1 to Tier 2 | 1 to 8 h | 30 min to 4 h |
| Tier 2 to Tier 3 | 4 to 16 h | 2 to 8 h |
Paid mints start at Tier 1. Rarer lands take longer to hatch: no gem 30 min to 2 h, Ruby 1 to 3 h, Sapphire 1.5 to 3.5 h, Emerald 2 to 4 h (idle). Each later step takes 2x, then 4x (at least 4 h) as long as hatching.
Training weight
| Weight | |
|---|---|
| Tier 1 | 1 |
| Tier 2 | 3 |
| Tier 3 | 10 |
| Shiny Tier 3 (1 in 200) | 300 |
Times the chest (Wooden 1, Silver 1.25, Gold 1.5, Diamond 2) and the gem (Ruby and Sapphire 1.25, Emerald 1.5).
$BERRY
- 1,000,000,000 at most. 200M for the pool, 800M dripped to monsters in training.
- 400M over the first day after the mint opens, then half as much every day.
- Each moment's drip is split by weight between every monster in training.
- Training moves the monster into the training contract (one transaction, no approval). It can't be sold while it trains. Stop training any time and it comes back with its $BERRY.